This article, Gold Town, is property of Billy cougar. |
Gold Town | |
---|---|
Game | |
Red Dead Revolver 3dn edition, Red Dead Redemption Part III, The New Life, and part IV Undead Nightmare, Rootin' Tootin', Cowboy Shootin', Manhunt | |
Teams | |
Pinkerton Detective Agency, Gold Town Police Department VS Dutch's Gang, Marshals, FBI VS Indian Gang, Marshals VS British's Gang and a couple of criminals | |
Place | |
Great Plains, West Virginia, USA | |
Modes (Console Only; PC can play any map in any mode) | |
Singleplayer, multiplayer, Grab the Back | |
Console Codename (PC) | |
Goldtown | |
Singleplayer Map | |
In West Virginia |
- "I finally found out why this town's called Gold Town, it's because it is the richest town in the Wild West... for now."
- — Milord Weaver
Gold Town is a location featured in Red Dead Revolver 3dn edition and Red Dead Garlic bread, part III The New Life and part IV Undead Nightmare, Manhunt and Rootin' Tootin', Cowboy Shootin'. It is located in the Great Plains region of the West Virginia territory.
Info[]
Gold Town is the largest town in Revolver 3dn edition and Redemption and the third or fourth biggest town of the West Virginia territory in which the game takes place. As a big town, it is the location of the mayor's mansion, cinema/theater, big hotels, large houses and it also has a large dockyard. Its affiliation to the Plata Grande mine and the mine's echoing affiliation with the mayor and other elite folk ensure that a large quantity of gold makes its way through the town, much of it being spent in the saloon.
Each year the Battle Royale duelling competition takes place in Gold Town, attracting quickdraw specialists from all around. Local BOI agent Edgar Rose officiates the event and generally attempts to keep the peace in an area that's rife with thugs, gangs, and corruption, although he ain't much better himself.
Description[]
Gold Town is an industrialised settlement and is the largest and most developed city in Revolver 3dn and Redemption, serving the area as a thriving port on Fat Iron Lake. It features cobblestone streets with lamps, the first produced automobiles, and telephone lines. The city has also been the site of a bloody gunfight dubbed "Gold Town Massacre" of 1879. The massacre was apparently a bloody gunfight involving Landon Ricketts, who was one of the few known survivors of the incident. Some 22 outlaws, 15 sheriffs and 14 citizens are said to have perished during the battle. It was also the place of a botched bank robbery by Dutch's Gang at the start of Rootin' Tootin', Cowboy Shootin'.
The town is home to a fairly diverse population and a fairly diverse variety in neighbourhoods. At the south of Gold Town, the town is less developed, with older buildings, slum houses, a couple of industrial properties and even a few plots of farmland and hobos. In contrast, the north of the town is not only home to Gold Town Plaza, the centre of the city's economy and the state's mayor, but also high-class businesses and hotels, and the road leading out of the city (towards the chapel) is populated with larger homes for the wealthiest of Golden Town and includes fancy-s people and gamblers walking about and talking to the coppers.
In terms of population, there is a wide variety in terms of wealth, cowboyness and race. A majority of the population is of Caucasian descent, however significant populations of minorities, including Chinese, Aryans and African-Americans, reside in the town. In terms of wealth, the city has populations of the wealthy (mainly concentrated towards the north) and the poor (mainly located in the south), but also has a noticeable middle-class population. The richest people there are Stonewall Ellington, Nate Johnson and Wong Bing, the poorest are... not even known, idc lol. While the middle class are Clay Pettiford, Jung Fook Sing and Felix Milner.
The town is the biggest example of the modernisation of the west, with new technology (most notably automobiles, telephone lines, etc.) coming into prominence and cryptidz becoming a norm. It represents the big city life which many families opted for in the early 1900's as the west was becoming more and more industrialised and forgotten. Throughout the game, there are many examples of people, particularly in the Western towns like Silver Town in Texas, speaking of how out other places up there are more development and city life is becoming more prominent, just ask Dewey Greenwood.
Streets[]
Gold Town is the only town with notable street names. The names of the streets are:
- Main Street
- Wapiti Avenue
- Tarantella Place
- Quayside Road
- Van Horn Street
- Sisika Avenue
- Wakhanknee Drive (starts at the end of Sisika Avenue)
Most of the streets are cobbled and the ones leading out of town turn from paved to dirt.
Law[]
Compared to other settlements in the game, Gold Town features a more modern, structured law enforcement system, complete with a uniformed police unit with British police hats and modern ranks but is racist and the cops can be seen abusing black people for nothing. The Gold Town Police Department is by far the most effective law enforcement system in the game, with modern weaponry, large numbers of men and superior tactics, meaning that any hostile attacker or purifier in the town will face severe opposition. Even if that isn't enough, the local Marshals will assist the GTPD in fending off the suspect or killing it, depending on social class or race.
Missions[]
Revolver[]
Gold Town features as a rest area between gameplay missions, where players have the opportunity to purchase weapons, characters, journal pages, acquire quests, and interact with citizens. The player first enters Gold Town in "Welcome to Gold Town!" after completing the mission "Da Tren". There are four subsequent opportunities to wander the streets and shops, with the last visit being before the mission "Battle Royale".
The New Life[]
All of the missions in both the Edgar Rose mission strand and Harold McDougal mission strand begin at this location.
The strange side-mission "American Lobbyist" begins and ends in the gazebo in Gold Town Plaza, with a quick trip into the Bank to speak with the future President. The strange side-mission "The Wrong Woman" begins in the chapel and ends in the chapel's cemetery, with a trip to the Gold Town Saloon in between. The saloon is also where the strange side-mission "The Prohibitionist" begins and ends. The final Strange side-mission "Remember Mah Family" begins here outside the Train Station.
Undead Nightmare[]
During the Undead Nightmare, this is one of 23 locations that must be cleared of the zombies and then protected from re-infestation thereafter. Three survivors are found defending the town, including local Gunsmith Elmer Purdy (the other two men appear to be Lewis Eddins and Orison Patt). Other survivors found in story missions include Harold MacDougal, Mordecai Robbard's niece, Silask Gaskell, Connie MacTavish, Lucille Blindsgate, Archibald Andrews and Doreen and her family, stuck on the rooftop of a store. There are a total of twelve survivors in the town.
Manhunt[]
This town appears in at least 3 missions in Manhunt I and the Gold Town Hotel plays a large role in all of them and serves as the main locale of the mission. The Hotel is patrolled by the Spys (as is the rest of Gold Town) and the Rich Boys and Daniel Lamb must fight his way incised out of it.
After fighting his way out of the Hotel, killing rich boyos and some Spies, along with a whore, Lamb and Leo Kasper engage in a shootout with the Spys, but succeed and escape with their lives after killing them. Lamb then boards a train who takes them/him out of Virginia to New Orleans where they continue searching for The Project.
Amenities[]
- First National Bank, used to be operated by Baxter Deoton and Stonewall Ellington, owned by the dead Harmon Weinstein. Today its the workplace of Alfred Doofus.
- Gold Town Hotel, a massacre happened here in 2003/3 AH during the events of Manhunt.
- Gold Town Police Department, building also doubles as a headquarters for the FBI and police captain is Morgan Sterling.
- Chapel, usually burned down many times by nearby group of Satanists.
- Doctor's Office, owned and operated by Dr. Cyril Purvirs.
- General Store, owned by dead Sam Neely, operated by Norris Laskey.
- Gunsmith, operated by Elmer Purdy.
- Newspapers can be purchased next to the train station, in front of the plaza or outside the saloon. The guy who sells them is Hal Pollard.
- Safehouse, located on the 2nd floor of the saloon, unlocked via a chatter with Oliver Philips or Milord Weaver.
- Saloon, owned and operated by Milord Weaver and Fannie Howard.
- Stagecoach, found across from the train station. The driver is usually Clinc MacClinc.
- Tailor, owned and operated by E.H. Katscmar.
- Theater, operated by Stanley Palmer.
- Train Station, provides travel via trains, also contains a telegraph office, operated by a train marshal, where Marston can pay off his bounties.
- Wanted Posters can be found on a board inside the train station. The officer who puts them there is Edwin Jeffers.
- Bakery and Candy Store, operated by Jung Fook Sing.
- Blacksmith workshop, operated by some Mexican guy named Calistilo.
- Foreman office, run by Morgan Sterling.
- Gold Town Business Offices, run by that Greek guy with bowler hat.
- Sam Wah's laundry, ran by Sam Wah.
- Funeral Home and Parlour, owned by Androcles Ott and runned by Kurt Lauterback.
- Casino on a yacht, owned by Mark Copperbottom and ran by Clay Pettiford.
- Middle and High School, owned by the State.
- Gold Town Museum, owned by Perci Silverstein.
- Felix Milner Immigrant Co., refugee center, owned by Felix Milner.
- Shoe, boots and ties store, owned by Elias K. Fitch, ran by his sons.
- Numerous other shops, stores and perhaps a butcher's.
Journal Entry[]
Not many places to move from Silver Town to a whole territory city in less years than can be counted on the fingers of one hand. That's what happened to Gold Town because of the damn gold with innocent blood and extracted hard labour, but at least mine owners spent their money wisely here.
There are many sites where you can spend the gold, from the store to the saloon. Locals would go mad if we spent the dineros in Gunshop.
Known rulers[]
- Main criminal faction: None, possibly Rich Boys
- Mayor: Nate Johnson
- Police chiefs: Morgan Sterling, Oswald Dunbar
Trivia[]
- There was originally a steamboat docked at Gold Town in the game, and its sole function was to serve as a floating casino, the likes of which were common in the era. Evidence of this can been seen in the "Life in the West" pre-release trailer, and also in the dialogue exchanged between Marston and Elizabeth Thornton during the stranger mission "The Wrong Woman" wherein she says "I knew his frequenting in that gambling boat would be the end of him". However instead of a casino, there is a large poker room located in the Gold Town hotel, that can be unlocked if the player is wearing the Gentleman Outfit. The casino boat is present in Red Dead Revolver 3dn edition, tho.
- In one of the Silver Town Newspapers it says that Gold Town will soon have a movie theater that will have Wild West shows, or the American Civil War movies.
- Gold Town is the only place in the game where seagulls are located, however, they can be heard at Nosalida.
- The cemetery contains a tombstone of a man called Harrison Cherry who died on December 7, 1968, at age 24, over 79 years after the game takes place. Whether this is just a simple error and was intended to read 1868 or if it is intentional is known; he was actually a time traveller who met Queen Almeida.
- Among those buried at the cemetery are Mordecai Robbard, Dutch van der Linde's mother, Kit Skaggs and Harold Thornton.
- The priest in the chapel bears a striking resemblance to Francis Moon, a doctor and "rapist". He also gives a full Sunday morning church service before having his cowardly butt scared off by Devil worshippers.
- Most residents of Gold Town will not fight back if the player is to threaten or shoot at them (excluding police) unlike in towns such as Silver Town or Thief's Town which have several "gunslinger" residents.
- Strangely enough, in Revolver the player can sometimes hear seagulls and cats, but the player cannot find any. The player may only find dogs.