Bosses (MK)

The boss is the final opponent that the player must face at the top of the battle plan after having braved their way through the ranks of other fighters. Final bosses are often computer-controlled only, and thus, are unplayable. Bosses are always inhuman, often demonic, compared to the the cast of characters. In addition, they often possess several advantages over the normal characters such as higher resistance to attacks and much more prominent strength. Victory over the boss results in his climatic demise, followed by the selected kombatant's ending. On rare occasions, the player may unlock a prize for their success.

Mortal Kombat
Shang Tsung - Goro's Dungeon

Shang Tsung has the first boss role in the entire series. Despite his decrepit appearance, Shang Tsung is a force to be reckoned with. His main form of attack involves launching fireball volleys at his opponent, with each of them being very damaging. In addition, he has the ability to morph into any other character in the game, including Goro. When he is defeated, the numerous souls of the kombatants will slide out of his body and vanish as he convulses in pain until he dies.

Mortal Kombat II
Shao Kahn - Kahn's Arena Shao Kahn is even more fierce and intimidating than Shang Tsung was. Unlike him, Shao Kahn relies on brute strength, thus most of his attacks are melee oriented, but have long reach and can seriously damage the opponent if off guard. He mainly attacks with single punches and kicks along with a powered charge that comes out rather abruptly. Upon his defeat, he will scream "no" in terror as the backgrounds change before he petrifies, cracks, and explodes.

Mortal Kombat III
Shao Kahn - The Pit III Not much has changed about Shao Kahn in Mortal Kombat 3, though he has replaced his fists with an War Hammer and features a new rising charge attack. His death in this is similar to MKII with the exception of his body being enveloped in soul energy with power being siphoned out of his body until it reaches a zenith and causes him to explode, taking the portal from Outworld with it.

Mortal Kombat IV
Shinnok - Elder God's Temple

A fallen Elder God who first appeared in Mortal Combat: Sub-Zero, Shinnok has returned with revenge, waging a war against the Elder Gods and succeeds in slaughtering most of them.

The first boss character to be initially playable without having to fulfill any conditions. Unlike other bosses before him, he is less intimidating, being the same size as the other playable characters and no original moves of his own, though he possesses the ability to use other characters' movesets. When he is defeated, his face stretches out and shatters, leaving behind a mutilated head as his plummets into a fiery portal leading back to the Netherrealm.

Mortal Kombat: Sub-Zero
Shinnok again. The fallen Elder God and Quan Chi's master. Shinnok slowly hovers towards the player, launching projectiles while at the same time, keeping himself safe from counterattacks by erecting an energy shield. However, while it is possible to freeze him, the shield will persist still. The only way to deal with Shinnok is accomplish your original mission of taking the Amulet from him by freezing him and using the teleporter to bypass the shield and snatching it from him. Doing this will anger the fallen Elder God as he transforms into a flying demonic creature, now relying on brute force as he bashes the floor with his fists towards you. You can either stay and fight him or take the recently opened portal and escape. The only sure-way method to defeat him is to use the Polar Blast and stock up on regenerative items until he falls

Mortal Kombat Deadly Alliance
Quan Chi - Quan Chi's Throne Shang Tsung - Shang Tsung's Palace

Unlike the previous games, the final boss in this game is actually split into two separate battles, with the order being predetermined by the storyline of the player's selected character. After an unusually total absence from the previous Mortal Kombat games, Shang Tsung returns as one of the bosses, for the first time since the original Mortal Kombat. Though he lacks the ability to morph into other characters, he still possesses dangerously fast combos, variations of his classic fireball attack, and he can also power-up from the soul chamber. Shang Tsung's partner in the Deadly Alliance, the sorcerer Quan Chi, is also a formidable opponent. He uses a devastating combination of sweeps, fast melee attacks, and a deadly expertise of his broad swords to make it miserable for the player. Like Shinnok in Mortal Kombat 4, both Shang Tsung and Quan Chi are playable in the game. For the first (and only) time in a Mortal Kombat game, they are also the only final bosses against whom the player can perform a fatality on when they are defeated although the congratulatory picture shows their bruised and broken bodies with their souls being absorbed into the Soulnado.

Mortal Kombat: Return of The Dragon King
Onaga - Dragon King's Temple

The very first blatantly non-human boss in the series. The Dragon King is much more imposing than any other final boss encountered at this point and this fight requires a combination of both strategy and skill. While Onaga can be damaged normally (except for immunity against projectile attacks), Onaga's defense can be weakened by touching any of the Kamidogu lying in place at the edges of the area. Onaga cannot be defeated by a deathtrap and the Kamidogu cannot regenerate. Like Shao Kahn, he relies on brute strength, although his attacks tend to be somewhat quicker as he can even perform small combos. He can also breath fire, either firing off a single fireball or a stream of flame that can stun and burn the opponent. He also takes advantage of his wingspan, generating powerful gusts of wind to create gaps between his opponents as well as being able to fly. Upon his defeat the screen darkens and his body ignites, screaming in pain before he explodes, leaving on his helment behind.

Mortal Kombat Armageddon
Blaze - The Pyramid of Argus

Transformed for the events of Armageddon, Blaze is the most powerful entity in the entire games at this point. Having become a maelstrom of fire and destruction, Blaze uses long reaching attacks with swipes and kicks. Unlike his original form, Blaze strangely does not implement projectile attacks, but has the ability to teleport, something that other final bosses before him lacked. While he is a playable character, Blaze is the only boss character in the game who cannot be finished off. Upon his defeat, he dies in the exact same manner as Onaga, though in an earlier version, he simply falls over.

Mortal Kombat 9
Shao Kahn - Kahn's Arena

Arguably the hardest incarnation of Shao Kahn ever seen. He is as he was in his original MKII incarnation with a differences. Unlike previous boss battles, there is no time limit, making this a death match. While he still uses powerful punches and kicks, he makes much more use of his hammer, even going so far as to chuck it at his opponents to stun them as well as making more frequent use of his charge attacks. Most notorious though is now having invincibility frames in his attacks, allowing him to continually punish his opponents with nigh impunity. Unlike the other final boss encounters from previous games, Shao Kahn has his own set of Fatalities which he will use if the player loses to him on Easy or higher. Upon his defeat, the kombatant will perform a serious of painful attacks with the last one knocking him down, causing him to subsequently explode.

Mortal Kombat 10
Dark Kahn - Aprokolis

The nightmarish merger of Shao Kahn and DC Comics' Darkside. He is essentially a fusion of the two in every sense of the word, having a combination of their movesets which utilize a series of brutal attacks and swift charges. Upon his death, his body expands and inflates before exploding and leaving behind a puddle of lava.

See here for Sub-Bosses: Sub-Bosses.

Gallery
[[Category:!]]